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GLTFSkin
继承: Resource < RefCounted < Object
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教程
属性
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方法
void |
set_inverse_binds(inverse_binds: Array[Transform3D]) |
void |
set_joint_i_to_bone_i(joint_i_to_bone_i: Dictionary) |
void |
set_joint_i_to_name(joint_i_to_name: Dictionary) |
属性说明
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PackedInt32Array joints = PackedInt32Array()
🔗
void set_joints(value: PackedInt32Array)
PackedInt32Array get_joints()
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Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
PackedInt32Array joints_original = PackedInt32Array()
🔗
void set_joints_original(value: PackedInt32Array)
PackedInt32Array get_joints_original()
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Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
PackedInt32Array non_joints = PackedInt32Array()
🔗
void set_non_joints(value: PackedInt32Array)
PackedInt32Array get_non_joints()
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Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
PackedInt32Array roots = PackedInt32Array()
🔗
void set_roots(value: PackedInt32Array)
PackedInt32Array get_roots()
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Note: The returned array is copied and any changes to it will not update the original property value. See PackedInt32Array for more details.
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方法说明
Array[Transform3D] get_inverse_binds() 🔗
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Dictionary get_joint_i_to_bone_i() 🔗
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Dictionary get_joint_i_to_name() 🔗
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void set_inverse_binds(inverse_binds: Array[Transform3D]) 🔗
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void set_joint_i_to_bone_i(joint_i_to_bone_i: Dictionary) 🔗
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void set_joint_i_to_name(joint_i_to_name: Dictionary) 🔗
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