Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

VisualShaderNodeParticleConeVelocity

继承: VisualShaderNode < Resource < RefCounted < Object

让粒子以圆锥形移动的可视化着色器节点。

描述

该节点可被用于粒子着色器的“开始”步骤。它定义了粒子的初始速度,使它们以给定的散布,从中心开始以锥形运动。