Attention: Here be dragons

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SpringBoneCollisionSphere3D

继承: SpringBoneCollision3D < Node3D < Node < Object

SpringBoneSimulator3D 交互的球形碰撞。

描述

SpringBoneSimulator3D 交互的球形碰撞。

属性

bool

inside

false

float

radius

0.1


属性说明

bool inside = false 🔗

  • void set_inside(value: bool)

  • bool is_inside()

如果为 true,则碰撞会让关节困在碰撞中。


float radius = 0.1 🔗

  • void set_radius(value: float)

  • float get_radius()

球体的半径。