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Texture2DRD
继承: Texture2D < Texture < Resource < RefCounted < Object
用于 2D 的纹理,与 RenderingDevice 上创建的纹理绑定。
描述
该纹理类允许你使用直接在 RenderingDevice 上创建的 2D 纹理作为材质、网格等的纹理。
属性
resource_local_to_scene |
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属性说明
RenderingDevice 上创建的纹理对象的 RID。