Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
OpenXRVisibilityMask
继承: VisualInstance3D < Node3D < Node < Object
绘制立体校正可见遮罩。
描述
可见遮罩能够让我们遮蔽渲染结果中由于镜头畸变而不可见的部分。
由于可见遮罩是第一个渲染的,因此可以避免处理光照计算昂贵的片段,因为这些片段会通过 Z 检查丢弃。