Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Android in-app purchases

Godot offers a first-party GodotGooglePlayBilling Android plugin compatible with Godot 4 which uses the Google Play Billing library.

Usage

Getting started

Make sure you have enabled and successfully set up Android Gradle Builds. Follow the installation instructions on the GodotGooglePlayBilling github page.

Initialize the plugin

To use the GodotGooglePlayBilling API:

  1. Access the BillingClient autoload singleton, it's automatically added when the plugin is enabled.

  2. Connect to its signals to receive billing results.

  3. Call start_connection.

Initialization example:

var billing_client

func _ready():
    BillingClient.connected.connect(_on_connected) # No params
    BillingClient.disconnected.connect(_on_disconnected) # No params
    BillingClient.connect_error.connect(_on_connect_error) # response_code: int, debug_message: String
    BillingClient.query_product_details_response.connect(_on_query_product_details_response) # response: Dictionary
    BillingClient.query_purchases_response.connect(_on_query_purchases_response) # response: Dictionary
    BillingClient.on_purchase_updated.connect(_on_purchase_updated) # response: Dictionary
    BillingClient.consume_purchase_response.connect(_on_consume_purchase_response) # response: Dictionary
    BillingClient.acknowledge_purchase_response.connect(_on_acknowledge_purchase_response) # response: Dictionary

    BillingClient.start_connection()

The API must be in a connected state prior to use. The connected signal is sent when the connection process succeeds. You can also use isReady() to determine if the plugin is ready for use. The get_connection_state() function returns the current connection state of the plugin.

Return values for get_connection_state():

# Matches BillingClient.ConnectionState in the Play Billing Library.
# Access in your script as: BillingClient.ConnectionState.CONNECTED
enum ConnectionState {
    DISCONNECTED, # This client was not yet connected to billing service or was already closed.
    CONNECTING, # This client is currently in process of connecting to billing service.
    CONNECTED, # This client is currently connected to billing service.
    CLOSED, # This client was already closed and shouldn't be used again.
}

Query available items

Once the API has connected, query product IDs using query_product_details(). You must successfully complete a product details query before calling the purchase(), purchase_subscription(), or update_subscription() functions, or they will return an error. query_product_details() takes two parameters: an array of product ID strings and the type of product being queried. The product type should be BillingClient.ProductType.INAPP for normal in-app purchases or BillingClient.ProductType.SUBS for subscriptions. The ID strings in the array should match the product IDs defined in the Google Play Console entry for your app.

Example use of query_product_details():

func _on_connected():
  BillingClient.query_product_details(["my_iap_item"], BillingClient.ProductType.INAPP) # BillingClient.ProductType.SUBS for subscriptions.

func _on_query_product_details_response(query_result: Dictionary):
    if query_result.response_code == BillingClient.BillingResponseCode.OK:
        print("Product details query success")
        for available_product in query_result.result_array:
            print(available_product)
    else:
        print("Product details query failed")
        print("response_code: ", query_result.response_code, "debug_message: ", query_result.debug_message)

Query user purchases

To retrieve a user's purchases, call the query_purchases() function passing a product type to query. The product type should be BillingClient.ProductType.INAPP for normal in-app purchases or BillingClient.ProductType.SUBS for subscriptions. The query_purchases_response signal is sent with the result. The signal has a single parameter: a Dictionary with a response code and either an array of purchases or a debug message. Only active subscriptions and non-consumed one-time purchases are included in the purchase array.

Example use of query_purchases():

func _query_purchases():
    BillingClient.query_purchases(BillingClient.ProductType.INAPP) # Or BillingClient.ProductType.SUBS for subscriptions.

func _on_query_purchases_response(query_result: Dictionary):
    if query_result.response_code == BillingClient.BillingResponseCode.OK:
        print("Purchase query success")
        for purchase in query_result.result_array:
            _process_purchase(purchase)
    else:
        print("Purchase query failed")
        print("response_code: ", query_result.response_code, "debug_message: ", query_result.debug_message)

Purchase an item

To launch the billing flow for an item: - Use purchase() for in-app products, passing the product ID string. - Use purchase_subscription() for subscriptions, passing the product ID and base plan ID. You may also optionally provide an offer ID.

For both purchase() and purchase_subscription(), you can optionally pass a boolean to indicate whether offers are personallised

Reminder: you must query the product details for an item before you can pass it to purchase(). This method returns a dictionary indicating whether the billing flow was successfully launched. It includes a response code and either an array of purchases or a debug message.

Example use of purchase():

var result = BillingClient.purchase("my_iap_item")
if result.response_code == BillingClient.BillingResponseCode.OK:
    print("Billing flow launch success")
else:
    print("Billing flow launch failed")
    print("response_code: ", result.response_code, "debug_message: ", result.debug_message)

The result of the purchase will be sent through the on_purchases_updated signal.

func _on_purchases_updated(result: Dictionary):
    if result.response_code == BillingClient.BillingResponseCode.OK:
        print("Purchase update received")
        for purchase in result.result_array:
            _process_purchase(purchase)
    else:
        print("Purchase update error")
        print("response_code: ", result.response_code, "debug_message: ", result.debug_message)

Processing a purchase item

The query_purchases_response and on_purchases_updated signals provide an array of purchases in Dictionary format. The purchase Dictionary includes keys that map to values of the Google Play Billing Purchase class.

Purchase fields:

order_id: String
purchase_token: String
package_name: String
purchase_state: int
purchase_time: int (milliseconds since the epoch (Jan 1, 1970))
original_json: String
is_acknowledged: bool
is_auto_renewing: bool
quantity: int
signature: String
product_ids: PackedStringArray

Check purchase state

Check the purchase_state value of a purchase to determine if a purchase was completed or is still pending.

PurchaseState values:

# Matches Purchase.PurchaseState in the Play Billing Library
# Access in your script as: BillingClient.PurchaseState.PURCHASED
enum PurchaseState {
    UNSPECIFIED,
    PURCHASED,
    PENDING,
}

If a purchase is in a PENDING state, you should not award the contents of the purchase or do any further processing of the purchase until it reaches the PURCHASED state. If you have a store interface, you may wish to display information about pending purchases needing to be completed in the Google Play Store. For more details on pending purchases, see Handling pending transactions in the Google Play Billing Library documentation.

Consumables

If your in-app item is not a one-time purchase but a consumable item (e.g. coins) which can be purchased multiple times, you can consume an item by calling consume_purchase() passing the purchase_token value from the purchase dictionary. Calling consume_purchase() automatically acknowledges a purchase. Consuming a product allows the user to purchase it again, it will no longer appear in subsequent query_purchases() calls unless it is repurchased.

Example use of consume_purchase():

func _process_purchase(purchase):
    if "my_consumable_iap_item" in purchase.product_ids and purchase.purchase_state == BillingClient.PurchaseState.PURCHASED:
        # Add code to store payment so we can reconcile the purchase token
        # in the completion callback against the original purchase
        BillingClient.consume_purchase(purchase.purchase_token)

func _on_consume_purchase_response(result: Dictionary):
    if result.response_code == BillingClient.BillingResponseCode.OK:
        print("Consume purchase success")
        _handle_purchase_token(result.token, true)
    else:
        print("Consume purchase failed")
        print("response_code: ", result.response_code, "debug_message: ", result.debug_message, "purchase_token: ", result.token)

# Find the product associated with the purchase token and award the
# product if successful
func _handle_purchase_token(purchase_token, purchase_successful):
    # check/award logic, remove purchase from tracking list

Acknowledging purchases

If your in-app item is a one-time purchase, you must acknowledge the purchase by calling the acknowledge_purchase() function, passing the purchase_token value from the purchase dictionary. If you do not acknowledge a purchase within three days, the user automatically receives a refund, and Google Play revokes the purchase. If you are calling comsume_purchase() it automatically acknowledges the purchase and you do not need to call acknowledge_purchase().

Example use of acknowledge_purchase():

func _process_purchase(purchase):
    if "my_one_time_iap_item" in purchase.product_ids and \
            purchase.purchase_state == BillingClient.PurchaseState.PURCHASED and \
            not purchase.is_acknowledged:
        # Add code to store payment so we can reconcile the purchase token
        # in the completion callback against the original purchase
        BillingClient.acknowledge_purchase(purchase.purchase_token)

func _on_acknowledge_purchase_response(result: Dictionary):
    if result.response_code == BillingClient.BillingResponseCode.OK:
        print("Acknowledge purchase success")
        _handle_purchase_token(result.token, true)
    else:
        print("Acknowledge purchase failed")
        print("response_code: ", result.response_code, "debug_message: ", result.debug_message, "purchase_token: ", result.token)

# Find the product associated with the purchase token and award the
# product if successful
func _handle_purchase_token(purchase_token, purchase_successful):
    # check/award logic, remove purchase from tracking list

Subscriptions

Subscriptions work mostly like regular in-app items. Use BillingClient.ProductType.SUBS as the second argument to query_product_details() to get subscription details. Pass BillingClient.ProductType.SUBS to query_purchases() to get subscription purchase details.

You can check is_auto_renewing in the a subscription purchase returned from query_purchases() to see if a user has cancelled an auto-renewing subscription.

You need to acknowledge new subscription purchases, but not automatic subscription renewals.

If you support upgrading or downgrading between different subscription levels, you should use update_subscription() to use the subscription update flow to change an active subscription. Like purchase(), results are returned by the on_purchases_updated signal. These are the parameters of update_subscription():

  1. old_purchase_token: The purchase token of the currently active subscription

  2. replacement_mode: The replacement mode to apply to the subscription

  3. product_id: The product ID of the new subscription to switch to

  4. base_plan_id: The base plan ID of the target subscription

  5. offer_id: The offer ID under the base plan (optional)

  6. is_offer_personalized: Whether to enable personalized pricing (optional)

The replacement modes values are defined as:

# Access in your script as: BillingClient.ReplacementMode.WITH_TIME_PRORATION
enum ReplacementMode {
    # Unknown...
    UNKNOWN_REPLACEMENT_MODE = 0,

    # The new plan takes effect immediately, and the remaining time will be prorated and credited to the user.
    # Note: This is the default behavior.
    WITH_TIME_PRORATION = 1,

    # The new plan takes effect immediately, and the billing cycle remains the same.
    CHARGE_PRORATED_PRICE = 2,

    # The new plan takes effect immediately, and the new price will be charged on next recurrence time.
    WITHOUT_PRORATION = 3,

    # Replacement takes effect immediately, and the user is charged full price of new plan and
    # is given a full billing cycle of subscription, plus remaining prorated time from the old plan.
    CHARGE_FULL_PRICE = 5,

    # The new purchase takes effect immediately, the new plan will take effect when the old item expires.
    DEFERRED = 6,
}

Default behavior is WITH_TIME_PRORATION.

Example use of update_subscription:

BillingClient.update_subscription(_active_subscription_purchase.purchase_token, \
                    BillingClient.ReplacementMode.WITH_TIME_PRORATION, "new_sub_product_id", "base_plan_id")