Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
SpringBoneCollisionPlane3D
继承: SpringBoneCollision3D < Node3D < Node < Object
与 SpringBoneSimulator3D 交互的无限延伸的平面碰撞。
描述
与 SpringBoneSimulator3D 交互的无限延伸的平面碰撞,是无穷大的 XZ 平面,+Y 方向为法线。