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Compositor
实验性: More customization of the rendering pipeline will be added in the future.
继承: Resource < RefCounted < Object
存储用于自定义视口渲染方式的属性。
描述
合成器资源存储用于自定义 Viewport 渲染方式的属性。
教程
属性
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属性说明
Array[CompositorEffect] compositor_effects = []
🔗
void set_compositor_effects(value: Array[CompositorEffect])
Array[CompositorEffect] get_compositor_effects()
使用该合成器的视口在进行渲染时应用的自定义 CompositorEffect。