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This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Compositor

实验性: More customization of the rendering pipeline will be added in the future.

继承: Resource < RefCounted < Object

存储用于自定义视口渲染方式的属性。

描述

合成器资源存储用于自定义 Viewport 渲染方式的属性。

教程

属性

Array[CompositorEffect]

compositor_effects

[]


属性说明

Array[CompositorEffect] compositor_effects = [] 🔗

使用该合成器的视口在进行渲染时应用的自定义 CompositorEffect