Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

OfflineMultiplayerPeer

继承: MultiplayerPeer < PacketPeer < RefCounted < Object

始终连接并用作服务器的 MultiplayerPeer

描述

这是 Node.multiplayer 的默认 MultiplayerAPI.multiplayer_peer。会模仿未连接任何对等体的服务器的行为。

这意味着 SceneTree 会默认作为多人游戏控制方。调用 MultiplayerAPI.is_server() 会返回 true,调用 MultiplayerAPI.get_unique_id() 会返回 MultiplayerPeer.TARGET_PEER_SERVER