Attention: Here be dragons

This is the latest (unstable) version of this documentation, which may document features not available in or compatible with released stable versions of Godot.

Texture2DArrayRD

继承: TextureLayeredRD < TextureLayered < Texture < Resource < RefCounted < Object

用于 2D 的纹理数组,与 RenderingDevice 上创建的纹理绑定。

描述

该纹理数组类允许你使用直接在 RenderingDevice 上创建的 2D 数组纹理作为材质、网格等的纹理。