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VisualShaderNodeWorldPositionFromDepth
继承: VisualShaderNode < Resource < RefCounted < Object
可视化着色器节点,使用深度纹理计算像素在世界空间中的位置。
描述
WorldPositionFromDepth 节点重建世界空间中像素的深度位置。这可被用于获取用于投影映射(如焦散)的世界空间 UV。