Attention: Here be dragons
This is the latest
(unstable) version of this documentation, which may document features
not available in or compatible with released stable versions of Godot.
Checking the stable version of the documentation...
KDevelop
KDevelop 是一个适用于所有桌面平台的自由且开源的 IDE。
导入项目
在KDevelop的主屏幕上选择 Open Project .

KDevelop的主屏幕.
导航到这Godot根文件夹并选择它.
在下一个屏幕上, 为 项目管理器 选择 自定义构建系统 .

在导入项目后,在项目面板中单击右键并选择打开配置... 来打开项目配置。

Under Language Support open the Includes/Imports tab and add the following paths:
. // A dot, to indicate the root of the Godot project core/ core/os/ core/math/ drivers/ platform/<your_platform>/ // Replace <your_platform> with a folder corresponding to your current platform

应用更改.
Under Custom Build System add a new build configuration with the following settings:
构建目录
blank
Enable
True
可执行文件名称
scons
参数
参见 构建系统介绍, 获取完整的参数列表.

应用更改并关闭配置窗口.
调试项目
Select Run > Configure Launches... from the top menu.

单击 Add 以创建新的启动配置.
Select Executable option and specify the path to your executable located in the
<Godot root directory>/bin
folder. The name depends on your build configuration, e.g.godot.linuxbsd.editor.dev.x86_64
for 64-bit LinuxBSD platform withplatform=linuxbsd
,target=editor
, anddev_build=yes
.

如果遇到问题, 也可在 Godot 社区论坛 中寻求帮助.